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Game Architecture Using Scriptable Objects Part 2
In my last post I introduced the scriptable library, it’s inspiration and my motivation for creating it. This time we’re going to go further into the code and outline some of its the more interesting aspects. I will not really go too deep into when and where to use it as Ryan has already done a pretty good job.
Game Architecture Using Scriptable Objects Part 1
Over the last several years I ended up implementing different variations of the ideas below time and again. Which is why I decided to build a small library that can easily be imported into Unity as a package. Everything below explains why.
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